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1982
Electronic Arts becomes the 136th
company to enter the explosive
home computer software market.
Our slogan, “We See Farther,” signals
our intent to be a long-term leader
in a new kind of entertainment.
EA s
h
h
i
p
s our firs
t
soft
w
w
are
p
roducts fo
r
the Apple II and Atari.
Apple II and Atari.
84
19
8
fo
x
Sk
y
is EA’s first
t
i
t
le
.
#
1
t
estab
li
s
he
s
t
he EA
e
ustr
y
ind
’
s
fir
st
d
ire
ct
d
sales force, sellin
g
fiel
d
ect
to
re
ta
iler
s.
d
ir
e
1986
EA ships our first
16-bit games for
the IBM PC and
Commodore Amiga.
EA becomes the #1
software producer
for the Amiga.
EA’s development tool,
DeluxePaint, becomes
an instant best-seller
on the Amiga and
standard among
g
raphic desi
g
ners.
g
1987
Chuck Yeager’s Advanced
Flight Trainer is EA’s first #1
title on the IBM PC.
Earl Weaver Baseball
is EA’s first #1 sports
simulation title and the
start of our leading
sports franchise.
t
h
e U.K. an
d
b
e
g
ins our
wor
ld
wi
d
e ex
p
ansion
.
1
9
8
8
EA further ex
p
ands
our world
p
resence with
our first full
y
ear o
f
A
ust
r
a
li
a
n
d
i
st
ri
but
i
o
n
.
198
9
EA
b
e
co
me
s
a
publicl
y
-traded
compan
y
on the
NASDAQ at a s
p
lit-
adjusted price of $1.
op
ulou
s
P
o
,
p
ublished
n
the U.K.
,
sellsi
n
6
5
,
000 units in 1
6
s first
y
ear
.
it
A
EA
’
s U.K. office is
’s
a
me
d
So
f
t
w
a
ren
H
ouse of the Year b
y
H
h
e Euro
p
ean GoldenT
h
oy
stick Awards
.
J
o
1990
EA releases our
first games for
the Sega Genesis
and captures an
early lead on
that platform.
EA becomes the
leadin
g
independent
su
pp
lier of 16-bit
en
t
er
ta
inmen
t
so
f
t-
w
a
re in
t
he
U.S.
1991
EA introduces EA SPORTS,
the industry’s most
popular brand.
John Madden Football is
introduced for the Super
Nintendo Entertainment
System and becomes the
#1 title during the holidays.
EA acquires Distinctive
Software, Inc. in Vancouver
which becomes EA Canada.
EA has our first $100
million year.
1
992
EA acquires Ori
g
in
S
y
stems, Inc in
Austin
,
TX
.
EA extends our
g
lobal
distribution to Ja
p
an
.
EA has our first $100
million
q
uarter
.
198
5
EA l
au
n
c
he
s
a
n
a
ffil-
iated labels pro
g
ram
to ca
p
italize on our
d
ire
ct
fiel
d
sa
le
s
f
o
r
c
e
.
ELECTRONIC ARTS 20-YEAR HISTORICAL REVIEW