Electronic Arts 2000 Annual Report Download - page 25

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Information about our net revenues by product line for fiscal 1999 and 1998 is presented below (in thousands):
Increase/
1999 1998 (Decrease) % change
EA Studio:
PlayStation $ 519,830 $ 380,299 $ 139,531 36.7 %
PC 270,793 231,034 39,759 17.2 %
N64 152,349 56,677 95,672 168.8 %
Online subscriptions 12,570 4,451 8,119 182.4 %
License, OEM and Other 18,216 50,526 (32,310) (63.9) %
973,758 722,987 250,771 34.7 %
Affiliated Label: 248,105 185,865 62,240 33.5 %
Consolidated Net Revenues $ 1,221,863 $ 908,852 $ 313,011 34.4 %
PLAYSTATION PRODUCT NET REVENUES We released 21 new PlayStation titles in fiscal 1999 compared to 25 in fiscal 1998.
The increase in PlayStation product sales was attributable to the greater installed base of PlayStation game consoles and the
releases of key titles for this platform including
FIFA 99, World Cup 98
and
Madden NFL 99.
PERSONAL COMPUTER PRODUCT NET REVENUES We released 29 PC titles in fiscal 1999 compared to 30 PC titles in fiscal
1998. The worldwide increase in sales of PC products was primarily attributable to an increase in sales in Europe and North
America due to the related releases of key titles for this platform including
SimCity 3000.
N64 PRODUCT NET REVENUES The increase in N64 revenues was primarily due to more title releases for this platform com-
pared to the prior year and a larger N64 market. We released nine titles in fiscal 1999, including
NASCAR
®
99,
compared to two
titles in fiscal 1998.
AFFILIATED LABEL PRODUCT NET REVENUES AL product sales increased due to higher sales in North America and Europe.
This increase was primarily attributable to the distribution of products published by Square EA in North America and the acqui-
sition of ABC Software in Switzerland.
ONLINE SUBSCRIPTION REVENUES The increase in online revenues for fiscal 1999 as compared to fiscal 1998 was attributable
to the following:
The average paying customers for
Ultima Online
increased to over 105,000 for fiscal 1999 as compared to over 74,000 for fis-
cal 1998, due to continued strong sales of
Ultima Online
and the release of
Ultima Online: The Second Age
in the third quarter
of fiscal 1999.
Ultima Online: The Second Age
added features such as new worlds, monsters and in-game chat features.
EA.com established servers providing local dial-in capability for
Ultima Online
in Japan in the third quarter of fiscal 1999. We
only had servers in North America in fiscal 1998.
EA 2000 AR
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