Electronic Arts 2004 Annual Report Download - page 42

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Our worldwide net revenue by product line for Ñscal years 2004 and 2003 was as follows (in thousands):
Year Ended March 31, Increase/ %
2004 2003 (Decrease) Change
PlayStation 2ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ $1,314,758 44.4% $ 910,693 36.7% $404,065 44.4%
PC ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ 469,692 15.9% 499,634 20.2% (29,942) (6.0%)
Xbox ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ 384,320 13.0% 219,378 8.8% 164,942 75.2%
Nintendo GameCubeÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ 199,893 6.8% 176,656 7.1% 23,237 13.2%
Game Boy Advance ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ 77,305 2.6% 79,093 3.2% (1,788) (2.3%)
Subscription Services ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ 49,514 1.7% 44,648 1.8% 4,866 10.9%
PlayStation ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ 29,619 1.0% 99,951 4.0% (70,332) (70.4%)
EA Studio Net Product RevenueÏÏÏÏ 2,525,101 85.4% 2,030,053 81.8% 495,048 24.4%
Co-publishing and DistributionÏÏÏÏÏÏÏÏ 398,221 13.5% 375,759 15.1% 22,462 6.0%
Advertising, Programming, Licensing,
and Other ÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ 33,819 1.1% 76,432 3.1% (42,613) (55.8%)
Total Net RevenueÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏÏ $2,957,141 100.0% $2,482,244 100.0% $474,897 19.1%
PlayStation 2
Net revenue from PlayStation 2 products increased from $910.7 million in Ñscal 2003 to $1,314.8 million in
Ñscal 2004. As a percentage of total net revenue, sales of PlayStation 2 products increased by 7.7 percent in
Ñscal 2004. The increase in net revenue was primarily due to growth in the installed base and greater demand
for our products.
PC
Net revenue from PC-based products decreased from $499.6 million in Ñscal 2003 to $469.7 million in Ñscal
2004. As a percentage of total net revenue, sales of PC products decreased by 4.3 percent in Ñscal 2004. PC
net revenue declined, largely due to declines of sales in the Harry Potter, World Cup and Bond franchises as
discussed above, which were partially oÅset by an increase in sales of the Lord of the Rings franchise.
Xbox
Net revenue from Xbox products increased from $219.4 million in Ñscal 2003 to $384.3 million in Ñscal 2004.
As a percentage of total net revenue, sales of Xbox products increased by 4.2 percent in Ñscal 2004. The
increase in net revenue was primarily due to growth in the installed base and greater demand for our products.
Nintendo GameCube
Net revenue from Nintendo GameCube products increased from $176.7 million in Ñscal 2003 to
$199.9 million in Ñscal 2004. The increase in net revenue was primarily due to growth in the installed base of
the Nintendo GameCube.
Subscription Services
In Ñscal 2004, net revenue from subscription services products increased by $4.9 million to $49.5 million as
compared to Ñscal 2003. The increase in net revenue was primarily due to the number of users for Club Pogo
(launched in July 2003) and Pogo Downloadables (launched in May 2003), partially oÅset by a decrease in
subscription net revenue from The Sims
TM
Online, Ultima Online
TM
, and Earth & Beyond
TM
subscription
services.
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