Electronic Arts 2013 Annual Report Download - page 96

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Item 1A. Risk Factors
Our business is subject to many risks and uncertainties, which may affect our future financial performance. If any
of the events or circumstances described below occurs, our business and financial performance could be harmed,
our actual results could differ materially from our expectations and the market value of our stock could decline.
The risks and uncertainties discussed below are not the only ones we face. There may be additional risks and
uncertainties not currently known to us or that we currently do not believe are material that may harm our
business and financial performance.
Our business is intensely competitive and “hit” driven. If we do not deliver “hit” products and services, or
if consumers prefer our competitors’ products or services over our own, our operating results could suffer.
Competition in our industry is intense and we expect new competitors to continue to emerge throughout the
world. Our competitors range from large established companies to emerging start-ups. In our industry, though
many new products and services are regularly introduced, only a relatively small number of “hit” titles accounts
for a significant portion of total revenue for the industry. We have significantly reduced the number of games
that we develop, publish and distribute: in fiscal year 2011, we published 36 primary packaged goods titles, and
in fiscal year 2014, we expect to release 11 major titles and plan to build additional online features, content and
services around these titles. Publishing fewer titles means that we concentrate more of our development spending
on each title, and driving “hit” titles often requires large marketing budgets and media spend. The
underperformance of a title may have a large adverse impact on our financial results. Also, hit products or
services offered by our competitors may take a larger share of consumer spending than we anticipate, which
could cause revenue generated from our products and services to fall below expectations.
In addition, both the online and mobile games marketplaces are characterized by frequent product introductions,
relatively low barriers to entry, and new and evolving business methods, technologies and platforms for
development. We expect competition in these markets to intensify. If our competitors develop and market more
successful products or services, offer competitive products or services at lower price points or based on payment
models perceived as offering a better value proposition (such as free-to-play or subscription-based models), or if
we do not continue to develop consistently high-quality and well-received products and services, our revenue,
margins, and profitability will decline.
Our operating results will be adversely affected if we do not consistently meet our product development
schedules or if key events or sports seasons that we tie our product release schedules to are delayed or
cancelled.
Our business is highly seasonal with the highest levels of consumer demand and a significant percentage of our
sales occurring in the holiday quarter ending in December and a seasonal low in sales volume in the quarter
ending in June. If we miss these key selling periods for any reason, including product delays, product
cancellations, or delayed introduction of a new platform for which we have developed products, our sales will
suffer disproportionately. Our ability to meet product development schedules is affected by a number of factors,
including the creative processes involved, the coordination of large and sometimes geographically dispersed
development teams required by the increasing complexity of our products and the platforms for which they are
developed, and the need to fine-tune our products prior to their release. We have experienced development delays
for our products in the past, which caused us to push back or cancel release dates. We also seek to release certain
products in conjunction with specific events, such as the beginning of a sports season or major sporting event, or
the release of a related movie. If a key event or sports season to which our product release schedule is tied were
to be delayed or cancelled, our sales would also suffer disproportionately. In the future, any failure to meet
anticipated production or release schedules would likely result in a delay of revenue and/or possibly a significant
shortfall in our revenue, increase our development expense, harm our profitability, and cause our operating
results to be materially different than anticipated.
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