Electronic Arts 2006 Annual Report Download - page 90

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March 1995 to June 2000, Mr. Lasky held various positions at Activision, Inc., including Executive Vice
President of Worldwide Studios. Mr. Lasky graduated from Harvard College with a B.A. in History and
Literature, and earned a J.D. from the University of Virginia School of Law.
Ms. Toledano joined Electronic Arts in February 2006 as Senior Vice President, Human Resources. Prior
to joining Electronic Arts, Ms. Toledano served as Siebel Systems, Inc.'s Senior Vice President of Human
Resources from July 2002 to February 2006. From September 2000 to June 2002, she served as Senior
Director of Human Resources for Microsoft Corporation, and from September 1998 until September 2000,
she served as Director of Human Resources and Recruiting for Microsoft. Ms. Toledano earned both her
undergraduate degree in Humanities and her graduate degree in Education from Stanford University.
Investor Information
We Ñle various reports with, or furnish them to, the Securities and Exchange Commission (the ""SEC''),
including our annual report on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K,
and amendments to such reports. These reports are available free of charge on the Investor Relations
section of our web site, http://investor.ea.com, as soon as reasonably practicable after we electronically Ñle
the reports with, or furnish them to, the SEC.
The charters of our Audit, Compensation, and Nominating and Governance committees of our Board of
Directors, as well as our Global Code of Conduct (which includes code of ethics provisions applicable to
our directors, principal executive oÇcer, principal Ñnancial oÇcer, principal accounting oÇcer, and other
senior Ñnancial oÇcers), are available in the Investor Relations section of our web site at
http://investor.ea.com. We will post amendments to our Global Code of Conduct in the Investor Relations
section of our web site. Copies of our charters and Global Code of Conduct are available without charge
by contacting our Investor Relations department at (650) 628-1500.
Shareholders of record may hold their shares of our common stock in book-entry form. This eliminates
costs related to safekeeping or replacing paper stock certiÑcates. In addition, shareholders of record may
request electronic movement of book-entry shares between their account with our stock transfer agent and
their broker. Stock certiÑcates may be converted to book-entry shares at any time. Questions regarding
this service may be directed to our stock transfer agent, Wells Fargo Bank, N.A., at 1-800-468-9716.
Item 1A: Risk Factors
Our business is subject to many risks and uncertainties, which may aÅect our future Ñnancial performance.
If any of the events or circumstances described below occurs, our business and Ñnancial performance could
be harmed, our actual results could diÅer materially from our expectations and the market value of our
stock could decline. The risks and uncertainties discussed below are not the only ones we face. There may
be additional risks and uncertainties not currently known to us or that we currently do not believe are
material that may harm our business and Ñnancial performance.
Our business is highly dependent on the success, timely release and availability of new video game
platforms, on the continued availability of existing video game platforms, as well as our ability to develop
commercially successful products for these platforms.
We derive most of our revenue from the sale of products for play on video game platforms manufactured
by third parties, such as Sony's PlayStation 2 and Microsoft's Xbox. The success of our business is driven
in large part by the availability of an adequate supply of current-generation video game platforms, the
timely release, adequate supply, and success of new video game hardware systems, our ability to accurately
predict which platforms will be most successful in the marketplace, and our ability to develop
commercially successful products for these platforms. We must make product development decisions and
commit signiÑcant resources well in advance of the anticipated introduction of a new platform. A new
platform for which we are developing products may be delayed, may not succeed or may have a shorter
life cycle than anticipated. If the platforms for which we are developing products are not released when
anticipated, are not available in adequate amounts to meet consumer demand, or do not attain wide
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