Electronic Arts 2009 Annual Report Download - page 164

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The following table sets forth the estimated percent completion, the estimated cost to complete, and the value
assigned to each project we acquired that was included in in-process research and development (in millions):
Project
Estimated
Percent
Completion
Estimated
Cost to
Complete
Value
Assigned
A .............................................................. 22% $103 $ 30
B .............................................................. 14% 62 10
C .............................................................. 76% 8 26
D .............................................................. 51% 68 72
$138
Project D is an aggregation of projects each with less than $30 million in total costs.
The following table reflects unaudited pro forma combined results of operations of Electronic Arts and VGH as if
the acquisition had taken place at the beginning of each respective year and after giving effect to purchase
accounting adjustments (in millions, except per share data):
Year Ended
March 31,
2008 2007
(Unaudited)
Net revenue .................................................................. $3,672 $3,115
Net loss ..................................................................... (592) (114)
Net loss per share:
Basic and Diluted ........................................................... (1.89) (0.37)
In management’s opinion, the unaudited pro forma combined results of operations are not indicative of the actual
results that would have occurred had the acquisition been consummated at the beginning of each respective year
or of future operations of the combined companies under the ownership and management of Electronic Arts.
Digital Illusions C.E.
The following table summarizes the estimated fair values of the remaining minority interest acquired during the
fiscal year ended March 31, 2007 and the fair values of assets acquired and liabilities assumed for the fiscal years
ended March 31, 2006 and 2005, in connection with the acquisition of Digital Illusions C.E. (“DICE”) (in
millions):
Year Ended March 31,
Total2007 2006 2005
Current assets ......................................................... $ $— $35 $35
Property and equipment, net ............................................. — 1 1 2
Acquired in-process technology .......................................... 1 — 4 5
Goodwill ............................................................ 19 5 31 55
Finite-lived intangibles ................................................. 3 1 1 5
Liabilities ............................................................ (9) (9)
Minority interest ...................................................... 8 3 (11) —
Total purchase price .................................................. $31 $10 $52 $93
Based in Sweden, DICE develops games for PCs and video game consoles. This acquisition positioned us for
further growth in the PC and video game console market. In 2003 we acquired (1) approximately 1,911,403
84