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Annual Report
Change in Estimated Offering Period
Prior to July 1, 2013, for most sales, we estimated the offering period to be six months and recognized revenue
over this period in the month after delivery. During the three months ended September 30, 2013, we completed
our fiscal 2014 annual evaluation of the estimated offering period and noted that generally, consumers were
playing our games online over a longer period of time. Based on this, we concluded that for physical software
sales made after June 30, 2013, the estimated offering period should be increased to nine months, resulting in
revenue being recognized over a longer period of time. This change in estimate resulted in an estimated decrease
to net revenue and net income of $474 million and a decrease of $1.50 of diluted earnings per share for fiscal
year 2014. During the fiscal year ended March 31, 2015, this change in estimate resulted in an estimated increase
to net revenue and net income of $474 million and an increase of $1.46 of diluted earnings per share. The
estimated offering period for digitally distributed games did not change and is six months. We completed our
fiscal 2015 annual evaluation during the second quarter and determined that the estimated offering period for
physical software sales and digital sales continues to be nine months and six months, respectively.
Other Multiple-Element Arrangements
In some of our multiple-element arrangements, we sell tangible products with software and/or software-related
offerings. These tangible products are generally either peripherals or ancillary collectors’ items, such as figurines
and comic books. Revenue for these arrangements is allocated to each separate unit of accounting for each
deliverable using the relative selling prices of each deliverable in the arrangement based on the selling price
hierarchy described below. If the arrangement contains more than one software deliverable, the arrangement
consideration is allocated to the software deliverables as a group and then allocated to each software deliverable
in accordance with ASC 985-605.
We determine the selling price for a tangible product deliverable based on the following selling price hierarchy:
VSOE (i.e., the price we charge when the tangible product is sold separately) if available, third-party evidence
(“TPE”) of fair value (i.e., the price charged by others for similar tangible products) if VSOE is not available, or
our best estimate of selling price (“BESP”) if neither VSOE nor TPE is available. In accordance with ASC 605,
provided the other three revenue recognition criteria other than delivery have been met, we recognize revenue
upon delivery to the customer as we have no further obligations.
Principal Agent Considerations
In accordance with ASC 605-45, Revenue Recognition: Principal Agent Considerations, we evaluate sales of our
interactive software games via third party storefronts, including digital storefronts such as Xbox Live
Marketplace, Sony PSN, Apple App Store, and Google Play, in order to determine whether or not we are acting
as the principal or as an agent, which we consider in determining if revenue should be reported gross or net of
fees retained by the storefront. Key indicators that we evaluate in determining gross versus net treatment include
but are not limited to the following:
The party responsible for delivery/fulfillment of the product or service to the end consumer
The party responsible for the billing, collection of fees and refunds to the consumer
The storefront and Terms of Sale that govern the consumer’s purchase of the product or service
The party that sets the pricing with the consumer and has credit risk
Based on the evaluation of the above indicators, we have determined that we are generally acting as an agent and
are not considered the primary obligor to consumers for our interactive software games distributed through third
party digital storefronts. We therefore recognize revenue related to these arrangements on a net basis.
Sales Returns and Allowances and Bad Debt Reserves
We reduce revenue primarily for estimated future returns and price protection which may occur with our
distributors and retailers (“channel partners”). Price protection represents our practice to provide our channel
partners with a credit allowance to lower their wholesale price on a particular product in the channel. The amount
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