Electronic Arts 2015 Annual Report Download - page 7

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Proxy Statement
2015 PROXY STATEMENT SUMMARY AND HIGHLIGHTS
This summary highlights certain information contained in this Proxy Statement. It does not contain all the
information found in this Proxy Statement, and it is qualified in its entirety by the remainder of this Proxy
Statement which was distributed and/or made available via the Internet to stockholders on or about June 26, 2015
along with the Notice of Electronic Arts Inc.’s Annual Meeting of Stockholders, Annual Report and form of
proxy. You are encouraged to read the entire Proxy Statement carefully before voting. In this Proxy Statement,
the terms “EA”, “we”, “our” or “the Company” refer to Electronic Arts Inc.
FINANCIAL AND OPERATING HIGHLIGHTS
Fiscal 2015 was a year of exceptional performance for EA. Our core strategies delivered award-winning games
and services to our players and deep player engagement. This, together with strong execution, generated
excellent financial results for the Company. In addition, for fiscal year 2015, we were the #1 publisher on Xbox
One and PlayStation 4 combined.
We accomplished these results while controlling operating expenses through disciplined cost management. Our
non-GAAP financial results reflect these accomplishments: we exceeded our net revenue and earnings per share
guidance, drove higher gross margins, increased our cash provided by operations and invested in new products
and services for the future. In fiscal 2015, our share price increased by 104%, making us the 4th best performing
stock in the S&P 500 Index over that time period. As part of our commitment to return value to our stockholders,
we also utilized approximately $337 million to repurchase our common stock in fiscal 2015, and in May 2015,
we replaced our existing share repurchase authorization with a new $1 billion program.
We generated $4.32 billion in non-GAAP net revenue and delivered $2.51 in non-GAAP diluted earnings
per share.
Our non-GAAP digital net revenue increased to $2.23 billion in fiscal 2015 and represented over half of
our total non-GAAP net revenue for the first time in Company history.
We delivered non-GAAP net income of $806 million and operating cash flow of $1.07 billion, both
records for a fiscal year.
Our non-GAAP operating profit margins increased to nearly 25% from 18%.
Non-GAAP mobile net revenue of $524 million was a record for a fiscal year.
Dragon Age: Inquisition, which launched in November 2014, has garnered more than 100 “Game of the
Year” awards from media outlets including IGN, Game Informer and the Associated Press.
On a GAAP basis in fiscal 2015, we delivered net revenue of $4.52 billion, diluted earnings per share of $2.69,
digital net revenue of $2.20 billion (49% of our total net revenue), net income of $875 million and mobile net
revenue of $501 million. Our fiscal 2015 GAAP operating income was $948 million, creating GAAP operating
profit margins of 21%. Appendix A to this Proxy statement includes a reconciliation of the non-GAAP financial
measures referenced above to the most directly comparable GAAP financial measures.
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